{"product_id":"fui-how-to-design-user-interfaces-for-film-and-games-featuring-tips-and-advice-from-artists-that-worked-on-minority-repo-paperback","title":"Fui: How to Design User Interfaces for Film and Games: Featuring tips and advice from artists that worked on: Minority Repo - Paperback","description":"\u003cdiv\u003e\u003cp style=\"text-align: right;\"\u003e\u003ca href=\"https:\/\/reportcopyrightinfringement.com\/\" target=\"_blank\" rel=\"nofollow\"\u003e\u003cb\u003eReport copyright infringement\u003c\/b\u003e\u003c\/a\u003e\u003c\/p\u003e\u003c\/div\u003e\u003cp\u003eby \u003cb\u003eJono Yuen\u003c\/b\u003e (Author)\u003c\/p\u003e\u003cp\u003e\u003c\/p\u003e\u003cp\u003eWant to know how to get a job designing UI for films or games? Not sure how to get started? We've got the answers to these and many more questions in our beginner's guide to launching a career in FUI.\u003c\/p\u003e \u003cp\u003eJono gathers the most prolific artists in the industry to help answer some of the most common questions such as: \u003c\/p\u003e \u003cul\u003e \u003cli\u003eWhat does the FUI process look like?\u003c\/li\u003e \u003cli\u003eWhat tools do FUI designers use?\u003c\/li\u003e \u003cli\u003eHow do you get a job designing FUI?\u003c\/li\u003e \u003cli\u003eHow do I get started?\u003c\/li\u003e \u003c\/ul\u003e \u003cp\u003eIf you've ever considered designing user interfaces for film or games, then this guide is for you.\u003c\/p\u003e \u003cp\u003eThis is a guide to help people needing advice on how to get started in FUI and how to break into the industry. This is not a coffee table book full of pretty pictures or step-by-step tutorials. It is a book filled with tips and insights collected from industry professionals.\u003c\/p\u003e \u003cp\u003e\u003cb\u003eALSO INCLUDES\u003c\/b\u003e\u003c\/p\u003e \u003cul\u003e \u003cli\u003e'Approaching an interface' checklist\u003c\/li\u003e \u003cli\u003e'Assessing an interface' checklist\u003c\/li\u003e \u003cli\u003ePro tips from our contributing artists\u003c\/li\u003e \u003c\/ul\u003e \u003cp\u003e\u003cb\u003eCONTRIBUTING ARTISTS\u003c\/b\u003e\u003c\/p\u003e \u003cul\u003e \u003cli\u003eAlan Torres (Captain America: Civil War, Avengers: Age of Ultron, Furious 7, Guardians of the Galaxy)\u003c\/li\u003e \u003cli\u003eAsh Thorp (Ghost in the Shell, Call of Duty: Infinite Warfare, 007: Spectre, Total Recall, Prometheus, Robocop)\u003c\/li\u003e \u003cli\u003eChris Kieffer (Westworld, Passengers, Interstellar, G.I. Joe: Retaliation, Deep Water Horizon))\u003c\/li\u003e \u003cli\u003eCorey Brammell (TMNT: Out of the Shadows, Ant-Man, 5th Wave, Transformers: Age of Extinction)\u003c\/li\u003e \u003cli\u003eDavison Carvalho (Star Wars: The Force Awakens, Doctor Strange, Captain America: Civil War, Mortal Kombat X)\u003c\/li\u003e \u003cli\u003eGemma Kingsley (Black Mirror, The Conjuring 2, London Has Fallen)\u003c\/li\u003e \u003cli\u003eJayse Hansen (Spider-Man Homecoming, Guardians 2, Star Wars: The Force Awakens, The Avengers 1\u0026amp;2, Iron Man 3)\u003c\/li\u003e \u003cli\u003eJ r mie Benhamou (Call of Duty: Advanced Warfare, Dead Space 2\u0026amp;3, Assassins Creed: Unity, Rainbow Six: Siege)\u003c\/li\u003e \u003cli\u003eJohn LePore (Batman V Superman: Dawn of Justice, Captain America: Civil War, Iron Man 2, The Avengers)\u003c\/li\u003e \u003cli\u003eJorge Almeida (Minority Report, Star Trek Into Darkness, The Dark Knight Rises, Microsoft Future Vision 2015)\u003c\/li\u003e \u003cli\u003eRyan Rafferty Phelan (Avengers Age of Ultron, Mission Impossible V, Agent 47, Guardians of the Galaxy)\u003c\/li\u003e \u003c\/ul\u003e\u003ch3\u003eAuthor Biography\u003c\/h3\u003e\u003cp\u003eJono Yuen is an award winning designer, illustrator, creative director and accidental writer who has been in the digital creative industry for over 10+ years. Formerly Head of Art at Tribal DDB Worldwide (Australia) for over 6 of those years. Specialising in creating intelligent and enjoyable digital experiences, his work has been recognised globally with numerous accolades and awards across brands in various business sectors. His work has been exhibited locally and internationally, most recently in London, Rijeka, Tokyo and Time Square, New York, as well as being published in various publications around the world. Jono is also the founder of Future User Interface design community HUDS+GUIS, where he helps bring awareness to the best work in the field and the artists behind them. He speaks on the topics of Future User Interfaces, digital experience design and design mentoring. He now focuses his energy on helping young designers reach their goals, with projects like HUDS+GUIS and some new projects currently in the works!\u003c\/p\u003e\n            \u003cdiv\u003e\n\u003cstrong\u003eNumber of Pages:\u003c\/strong\u003e 128\u003c\/div\u003e\n            \u003cdiv\u003e\n\u003cstrong\u003eDimensions:\u003c\/strong\u003e 0.27 x 9.02 x 5.98 IN\u003c\/div\u003e\n            \u003cdiv\u003e\n\u003cstrong\u003ePublication Date:\u003c\/strong\u003e August 26, 2017\u003c\/div\u003e\n            ","brand":"BooksCloud","offers":[{"title":"Default Title","offer_id":52931057516655,"sku":"9781975795122","price":20.5,"currency_code":"USD","in_stock":true}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0717\/4966\/4879\/files\/QXNQMFhoZU8xWmtXMzBkRFdWMCtEdz09.webp?v=1775834729","url":"https:\/\/finderbooks.com\/products\/fui-how-to-design-user-interfaces-for-film-and-games-featuring-tips-and-advice-from-artists-that-worked-on-minority-repo-paperback","provider":"Finder Books ","version":"1.0","type":"link"}