Gamedev Production and Design Workbook: Practical Companion for Producers, Designers & Leads

Gamedev Production and Design Workbook: Practical Companion for Producers, Designers & Leads - Hardcover

$64.58
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Gamedev Production and Design Workbook: Practical Companion for Producers, Designers & Leads

Gamedev Production and Design Workbook: Practical Companion for Producers, Designers & Leads - Hardcover

$64.58
Sale price  $64.58 Regular price 
Details

by Leszek Lisowski (Author)

Stop the Chaos. Focus on Shipping. Your Practical Companion for Game Production.

Most game projects don't fail because of a lack of talent - they fail because they drown in scope creep, messy communication, and a loss of vision. Digital tools like Jira or Notion are great for tracking, but they often fail to help you think and strategize.

The Gamedev Production and Design Workbook is a physical "clarity tool" I designed for developers who are tired of firefighting and want to start shipping.

Built on 20 Years of Gamedev Scars

I am Leszek Lisowski, and I have spent two decades in the trenches of game development. This workbook isn't a theoretical textbook. It's a condensed collection of frameworks that I personally use when things get messy. I created it to be your silent partner for meetings, brainstorming sessions, and long nights of production planning.

The "Left-Right" Productivity System

I developed this workbook with a specific workflow in mind:

-The Left Page: A proven framework, checklist, or template (from Game Pillars to Risk Assessment).

-The Right Page: Your dedicated workspace for notes, sketches, and project-specific decisions. I wanted to eliminate the need for searching through loose scraps of paper or getting distracted by endless browser tabs.

What's Inside the 240 Pages?

I divided the workbook into 7 logical blocks covering the entire lifecycle of a game:

-Foundations: Define your Game Vision, Pillars, and High Concept.

-Planning & Scoping: Master task estimation, feature prioritization, and risk management.

-Production Core: Handle milestones, feedback loops, and daily stand-ups without the fluff.

-Design & Mechanics: Break down core loops and difficulty curves.

-The Business of Games: Market research, target audience profiling, and pitching basics.

-People & Teams: Tools for better 1-on-1s and conflict resolution.

-Personal Workflow: My personal strategies for Deep Work, learning backlogs, and preventing burnout.

Why You Need This on Your Desk:

-For Producers: Keep the scope under control and the team aligned.

-For Designers: Never lose sight of the "Core Fun" of your game.

-For Indie Leads: A structured way to wear ten hats at once without losing your mind.

Stop clicking. Start writing. Build better games.

100 topics of pure gamedev utility designed for heavy note-taking.

Number of Pages: 242
Dimensions: 0.81 x 10 x 7 IN
Publication Date: January 26, 2026

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